Post by Krakenbox on Jul 7, 2021 15:04:52 GMT -8
are you dangerous?
with your measure of proof
thoughts are slivers of gold
abscond with the truth
how does it feel
to be your own deceiver?
signals raised
then lost to the aether
we're rest assured
the dead are true believers
rest assured
we are all believers
--
Agrippa doesn't waste precious seconds, steeling in their resolve. As the first spirit reaches, the Helldiver knows their own Blessing—only non supernatural attacks phase through. The unquiet dead, and spirits of all stripes can see and interact with the Helldiver as much as they can to them, no matter their current state. Bonnie had warned them that however they bastardized the laws of reality to Walk In Twilight, she warned they would not wake up in their Bastion upon destruction.
Whether the Underworld Gate would complicate things further is a wild unknown, but there was a certain thrill to discover the Beast had chased their entire life. Moving away from the approaching horde, they quickly found it was coming from all directions.
The graveyard lay beyond the block.
TERMS OF THE CHASE
This is a chase against two opponents.
Agrippa's objective: get to the Underworld Gate so the mirror can be put through with them with the Helldiver Blessing instead of a Gravewight and potentially save Rowan.
Ghost Groups 1-2's objective: Consume Agrippa.
INITIATIVE: Ghost Group 1 12 - Agrippa 8 - Ghost Group 2 7
Ghost Groups 1-2: 5 + Target Speed Higher 2 + Opponent Immune 2 = 9
Agrippa: 5 + Opponent Immune 2 - 1 Smaller Size -1 Higher Initiative = 5
Agrippa has the Edge, and determines the Pool for the Chase.
This is a chase against two opponents.
Agrippa's objective: get to the Underworld Gate so the mirror can be put through with them with the Helldiver Blessing instead of a Gravewight and potentially save Rowan.
Ghost Groups 1-2's objective: Consume Agrippa.
INITIATIVE: Ghost Group 1 12 - Agrippa 8 - Ghost Group 2 7
Ghost Groups 1-2: 5 + Target Speed Higher 2 + Opponent Immune 2 = 9
Agrippa: 5 + Opponent Immune 2 - 1 Smaller Size -1 Higher Initiative = 5
Agrippa has the Edge, and determines the Pool for the Chase.